Slay the Spire 2: The Ironclad Relic Tier List — Meta Picks (Apr 27)

👑 The Ironclad Relic Tier List

Top 15 Meta Picks & Reddit Community Watch (April 27, 2026)

#1
S+

Charon's Ashes Relic

Whenever you Exhaust a card, deal 3 damage to ALL enemies. Ironclad Ironclad
Versatility: ★4.5 Synergy: ★5.0 Act 1: ★4.0 Act 2: ★5.0 Act 3: ★5.0
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"Okay, can we just talk about how Ashes makes Sever Soul a top-tier damage card now? This relic is carrying my A20H runs, exhaust decks feel busted with it. Nerf incoming, maybe?"
▲ 1800 upvotes
💡 Analysis: Turns exhaustion into a powerful offensive tool, synergizing deeply with Ironclad's inherent deck manipulation and cycle strategies. Essential for damage scaling in any exhaust-heavy build, providing consistent AoE pressure.
#2
S

Self-Forming Clay Relic

Whenever you lose HP in combat, gain 3 Block next turn. Ironclad Ironclad
Versatility: ★4.5 Synergy: ★4.5 Act 1: ★4.0 Act 2: ★4.5 Act 3: ★4.5
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"Sleepy clay, always underrated. It's like having a free Feel No Pain for every hit you take. Combust synergy is absolutely nuts with this. A true workhorse relic that lets you embrace the pain."
▲ 1200 upvotes
💡 Analysis: Provides consistent, scalable block generation, turning Ironclad's frequent self-damage (from cards like Combust or Offering) into a defensive boon. It greatly improves survivability and allows for more aggressive card play without as much risk.
#3
S

Black Blood Relic

At the end of combat, heal 12 HP. Ironclad
Versatility: ★5.0 Synergy: ★3.0 Act 1: ★4.5 Act 2: ★4.5 Act 3: ★4.5
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"Look, it's boring, but it's consistent. More healing means more mistakes allowed, more risky Act 1 pathing. Don't sleep on just living longer, folks. It's why we win. Boring is often best."
▲ 1100 upvotes
💡 Analysis: A straightforward and universally powerful upgrade to Ironclad's starting relic, providing significant healing that enhances overall run consistency. It allows for more aggressive pathing and makes recovery from tough fights much smoother across all acts.
#4
S

Brimstone Relic

At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength. Ironclad Ironclad
Versatility: ★4.0 Synergy: ★4.5 Act 1: ★5.0 Act 2: ★4.0 Act 3: ★3.5
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"Brimstone + Entrench + Barricade = easy mode. Who needs defense when they're dead by turn 3? Just gotta make it through Act 2 without dying to multis. Worth the risk!"
▲ 1500 upvotes
💡 Analysis: Enables incredibly aggressive early game strategies by massively boosting strength, often trivializing Act 1 elites and bosses. However, its significant downside necessitates robust block solutions or rapid combat conclusion, especially in later acts.
#5
A

Paper Phrog Relic

Enemies with Vulnerable take 75% more damage rather than 50%. Ironclad Ironclad
Versatility: ★3.5 Synergy: ★4.0 Act 1: ★3.0 Act 2: ★4.0 Act 3: ★4.5
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"Phrog + Thunderclap + Whirlwind = boss health bars evaporate. This relic finally makes Bash feel like a power card. Sleeper pick for sure in the right deck, watch out for this one!"
▲ 800 upvotes
💡 Analysis: Dramatically amplifies the utility of Vulnerable, turning Ironclad's Bash and other vulnerable-applying cards (like Thunderclap) into major damage enablers. Essential for builds focused on burst damage against debuffed enemies, scaling incredibly well into late game.
#6
A

Ruined Helmet Relic

The first time you gain Strength each combat, double the amount gained. Ironclad Ironclad
Versatility: ★3.5 Synergy: ★4.0 Act 1: ★4.5 Act 2: ★3.5 Act 3: ★3.0
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"Spot Weakness+ into Ruined Helmet is just *chef's kiss*. Suddenly you're doing like 150 damage on turn 2. OP for frontloading damage, just wish it worked more than once per fight."
▲ 950 upvotes
💡 Analysis: Delivers a powerful burst of Strength early in combat, making it excellent for quickly dispatching elites and bosses, especially in Act 1. Its impact scales significantly with the first Strength gain source, setting up massive turn 1 or 2 damage.
#7
A

Red Skull Relic

While your HP is at or below 50%, you have 3 additional Strength. Ironclad Ironclad
Versatility: ★3.0 Synergy: ★3.5 Act 1: ★3.0 Act 2: ★3.5 Act 3: ★4.0
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"Red Skull + Pain + Rupture/Combust. You literally just live at 1 HP and become a god. High risk, high reward, but when it pops off, it *pops off* so hard. The adrenaline rush is real."
▲ 700 upvotes
💡 Analysis: Offers a powerful Strength boost for aggressive low-HP strategies, synergizing well with cards that benefit from or enable self-damage like Pain or Rupture. Requires careful HP management to maximize its potent offensive buff, transforming Ironclad into a glass cannon.
#8
A

Demon Tongue Relic

The first time you lose HP on your turn, heal HP equal to the amount lost. Ironclad Ironclad
Versatility: ★3.0 Synergy: ★3.0 Act 1: ★3.0 Act 2: ★3.0 Act 3: ★2.5
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"Honestly, Demon Tongue just feels like a worse Sacred Bark for damage. Kinda niche, good if you always take one big hit and nothing else, but most fights have chip damage. Needs a buff or a rework, IMO."
▲ 400 upvotes
💡 Analysis: Provides a unique defensive utility by healing back the first instance of damage taken each turn, offering some mitigation for self-damage or initial enemy attacks. While situationally useful, its limited scope (only the first damage instance) often makes it less impactful than other defensive options.
#9
A

Burning Blood Relic

At the end of combat, heal 6 HP. Ironclad Ironclad
Versatility: ★5.0 Synergy: ★2.0 Act 1: ★3.0 Act 2: ★2.5 Act 3: ★2.0
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"It's the starter relic. It's fine. It's literally just there. If you have this late game, something went wrong, or you just never got Black Blood. XD Solid, but forgettable."
▲ 250 upvotes
💡 Analysis: Ironclad's starting relic, providing basic sustainability but quickly outclassed by stronger healing or utility options like Black Blood. Its generic healing, while initially helpful, doesn't offer unique strategic advantages and falls off significantly as the game progresses.
#10
A

Demon Glass Relic

Public effect text for Demon Glass is not available yet. Shared
Versatility: ★1.0 Synergy: ★1.0 Act 1: ★1.0 Act 2: ★1.0 Act 3: ★1.0
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"Demon Glass? Is that even in the game yet? Devs, spill the beans! How are we supposed to theorycraft if we don't know what it does? Maybe it's a secret boss relic for defeating *The Spire Prime*?"
▲ 600 upvotes
💡 Analysis: With no public effect text available, Demon Glass's impact on the meta is currently impossible to ascertain, rendering it an unknown factor in relic power rankings. Its true potential and synergy remain a complete mystery until its abilities are officially revealed by the devs.

DY

Written by DY (Chief Researcher)

Game QA Professional specializing in technical analysis and meta-data research. Founder of DY Game Lab, dedicated to providing high-fidelity gaming insights, market trends, and competitive tier lists with professional analytical depth.

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