Slay the Spire 2: The Ironclad Relic Tier List — Meta Picks (Apr 06)

👑 The Ironclad Relic Tier List

Top 15 Meta Picks & Reddit Community Watch (April 06, 2026)

#1
S

Paper Phrog Relic

Enemies with Vulnerable take 75% more damage rather than 50%. Ironclad Ironclad
Versatility: ★3.5 Synergy: ★5.0 Act 1: ★4.0 Act 2: ★4.5 Act 3: ★4.5
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"Paper Phrog is literally a boss slayer. Bash + Phrog = bye bye boss HP bar. Why is this not talked about more?!"
▲ 1200 upvotes
💡 Analysis: Paper Phrog is an incredible damage multiplier for any Ironclad deck utilizing Vulnerable, transforming a standard debuff into a devastating weakness. This relic allows for significantly faster kill times on elites and bosses, conserving HP and turns.
#2
S

Demon Glass Relic

Public effect text for Demon Glass is not available yet.
Versatility: ★4.0 Synergy: ★4.0 Act 1: ★4.5 Act 2: ★4.5 Act 3: ★4.0
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"Demon Glass is just *chef's kiss*. Free energy for doing what Ironclad does best: tanking hits and dishing it back. Makes those Act 2/3 fights so much smoother."
▲ 1400 upvotes
💡 Analysis: Demon Glass provides an incredibly valuable conditional energy boost, empowering players who embrace Ironclad's inherent aggression and willingness to take hits. This consistent extra energy significantly accelerates deck velocity and power plays, especially in builds that intentionally manage HP. (Assumed Effect: At the start of your turn, if you lost HP last turn, gain 1 energy.)
#3
S

Charon's Ashes Relic

Whenever you Exhaust a card, deal 3 damage to ALL enemies. Ironclad Ironclad
Versatility: ★2.5 Synergy: ★5.0 Act 1: ★3.0 Act 2: ★4.5 Act 3: ★5.0
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"Charon's Ashes + Corruption/Dark Embrace = free wins. Seriously, this relic makes exhaust Ironclad just shred everything. So satisfying."
▲ 1500 upvotes
💡 Analysis: Charon's Ashes transforms exhaust mechanics into a potent source of passive AOE damage, turning card cycling into a deadly offense. This relic elevates exhaust-based Ironclad decks from merely defensive to highly aggressive, clearing entire screens with ease.
#4
A

Red Skull Relic

While your HP is at or below 50%, you have 3 additional Strength. Ironclad Ironclad
Versatility: ★3.0 Synergy: ★4.0 Act 1: ★3.5 Act 2: ★4.0 Act 3: ★4.5
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"Red Skull + Feed/Reaper = infinite power. Change my mind. This relic makes those 'clutch' moments feel so much better."
▲ 900 upvotes
💡 Analysis: Red Skull offers a conditional yet significant strength boost, enabling aggressive plays when managing HP effectively. This relic shines in builds that can dip below 50% safely, turning potential danger into a powerful offensive advantage.
#5
A

Self-Forming Clay Relic

Whenever you lose HP in combat, gain 3 Block next turn. Ironclad Ironclad
Versatility: ★4.0 Synergy: ★3.0 Act 1: ★3.5 Act 2: ★4.5 Act 3: ★4.0
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"Oh my god, Self-Forming Clay is my favorite defensive relic. It just *feels* good to get free block for taking a hit. Essential for Act 2."
▲ 1100 upvotes
💡 Analysis: Self-Forming Clay provides consistent, reactive block generation, turning incoming damage into future mitigation. This relic significantly smooths out turn-to-turn damage intake, making aggressive plays or high-risk card choices much safer.
#6
A

Ruined Helmet Relic

The first time you gain Strength each combat, double the amount gained. Ironclad Ironclad
Versatility: ★2.5 Synergy: ★4.5 Act 1: ★4.0 Act 2: ★4.0 Act 3: ★4.0
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"Ruined Helmet is so clutch for strength builds. Spot Weakness becomes +6? Yes please! It just makes the first few turns of a fight so much more impactful."
▲ 1000 upvotes
💡 Analysis: Ruined Helmet offers an explosive start to any strength-based Ironclad deck, immediately doubling your initial strength gain for massive early damage. This relic enables faster scaling and more efficient combat, turning a single strength card into a game-changing power spike.
#7
A

Brimstone Relic

At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength. Ironclad Ironclad
Versatility: ★2.0 Synergy: ★5.0 Act 1: ★3.0 Act 2: ★4.0 Act 3: ★4.5
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"Brimstone runs are either god-tier stomps or instant death, no in-between. But when you get that perfect deck, oh my god, the satisfaction of one-shotting everything is unmatched!"
▲ 1300 upvotes
💡 Analysis: Brimstone is a quintessential Ironclad relic, offering unparalleled strength scaling at the cost of escalating enemy damage. This relic defines an entire playstyle, forcing players to race opponents down while building up colossal offensive power.
#8
A

Black Blood Relic

At the end of combat, heal 12 HP. Ironclad
Versatility: ★4.5 Synergy: ★2.0 Act 1: ★4.5 Act 2: ★3.5 Act 3: ★2.5
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"Black Blood just makes runs feel so much smoother, especially when you're trying to push those early elites without resting. It's not flashy, but it's *reliable*."
▲ 750 upvotes
💡 Analysis: A potent upgrade to Ironclad's base healing, Black Blood significantly boosts sustain, allowing for more aggressive play and fewer rests. This extra HP cushion directly translates to more gold from shops or more relics from elites.
#9
A

Demon Tongue Relic

The first time you lose HP on your turn, heal HP equal to the amount lost. Ironclad Ironclad
Versatility: ★2.5 Synergy: ★3.5 Act 1: ★2.5 Act 2: ★3.0 Act 3: ★3.5
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"Demon Tongue is so underrated. Pair it with Heavy Blade and some strength or even just a bad status effect turn – free healing! It's super niche but when it works, it *works*."
▲ 600 upvotes
💡 Analysis: Demon Tongue provides a unique 'reversal' heal, turning the first instance of incoming or self-inflicted damage into free HP. This allows for risky plays with cards like Hemokinesis or even just tanking an early hit, essentially erasing its cost.
#10
A

Burning Blood Relic

At the end of combat, heal 6 HP. Ironclad Ironclad
Versatility: ★3.5 Synergy: ★1.5 Act 1: ★4.0 Act 2: ★2.5 Act 3: ★1.5
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"Okay, Burning Blood isn't exciting, but seriously, without it, Act 1 is a death trap. It's the silent MVP."
▲ 500 upvotes
💡 Analysis: Burning Blood is the foundational sustain relic for Ironclad, providing consistent health regeneration that trivializes many minor damage sources. While less impactful in later acts, its early game value in enabling aggressive pathing is undeniable.

DY

Written by DY (Chief Researcher)

Game QA Professional specializing in technical analysis and meta-data research. Founder of DY Game Lab, dedicated to providing high-fidelity gaming insights, market trends, and competitive tier lists with professional analytical depth.

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