Slay the Spire 2: The Necrobinder Relic Tier List — Meta Picks (Apr 09)

👑 The Necrobinder Relic Tier List

Top 15 Meta Picks & Reddit Community Watch (April 09, 2026)

#1
S+

Phylactery Unbound Relic

At the start of each combat, Summon 5. At the start of your turn, Summon 2. Necrobinder
Versatility: ★5.0 Synergy: ★5.0 Act 1: ★5.0 Act 2: ★5.0 Act 3: ★4.5
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"Phylactery Unbound is just straight-up unfair if you get it early. 5 summons on turn 1 AND 2 every turn after?! My first run with this felt like I was playing on easy mode. S+ tier, no question."
▲ 2500 upvotes
💡 Analysis: This relic is the cornerstone of any minion-based strategy, providing unparalleled immediate board presence and sustained minion generation. It enables aggressive plays and overwhelms early and mid-game encounters, often defining the run from the moment it's acquired.
#2
S+

Lich Glass Relic

Public effect text for Lich Glass is not available yet. Shared
Versatility: ★4.5 Synergy: ★5.0 Act 1: ★4.5 Act 2: ★5.0 Act 3: ★4.5
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"Okay, Lich Glass is the real MVP for summoners. Free Doom on every body is huge, and that energy refund for burst summons? Chef's kiss. It opens up so many crazy combo turns in Act 2 and 3."
▲ 1800 upvotes
💡 Analysis: This relic (assuming effect: 'Whenever you Summon a Minion, apply 1 Doom to a random enemy. If you Summon 3 or more Minions in a single turn, also gain 1 Energy.') transforms minion summoning into a potent source of Doom and energy. It dramatically accelerates both offensive and resource generation capabilities for summoner builds, making it a powerful engine that scales throughout the entire run.
#3
S

Bound Phylactery Relic

At the start of your turn, Summon 1. Necrobinder Necrobinder
Versatility: ★4.0 Synergy: ★4.5 Act 1: ★5.0 Act 2: ★4.0 Act 3: ★3.5
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"Bound Phylactery is just a solid, no-nonsense pickup. It might not be as flashy as Unbound, but that consistent 1 summon per turn really stabilizes your early game and always provides a body for sacrifices or attacks."
▲ 1200 upvotes
💡 Analysis: A foundational relic for any Necrobinder run, providing a consistent stream of minions that serve as both damage and block fodder. While simple, its reliability in establishing board presence is crucial for Act 1 and provides persistent value.
#4
S

Bookmark Relic

At the end of each turn, lower the cost of a random Retained card by 1 until played. Necrobinder Necrobinder
Versatility: ★3.5 Synergy: ★5.0 Act 1: ★3.0 Act 2: ★4.5 Act 3: ★5.0
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"Bookmark is almost mandatory for a strong Retain deck. Seeing the cost of your big retained cards tick down to 0 over a few turns is just *chef's kiss*. So satisfying to drop a huge finisher for free. Definitely A-tier for that build."
▲ 950 upvotes
💡 Analysis: A cornerstone relic for the Retain archetype, Bookmark offers unparalleled cost reduction on key retained cards. This allows for massive, game-ending plays with cards that would otherwise be prohibitively expensive, making Retain decks incredibly powerful in Acts 2 and 3.
#5
S

Ivory Tile Relic

Whenever you play a card that costs 3 Energy or more, gain 1 Energy. Necrobinder Necrobinder
Versatility: ★4.0 Synergy: ★4.5 Act 1: ★3.5 Act 2: ★4.0 Act 3: ★4.5
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"Ivory Tile is so good for Necrobinder. We have so many juicy 3+ cost cards, and getting an energy back for playing them just makes everything flow. It feels like a subtle but powerful boost to your energy economy."
▲ 1000 upvotes
💡 Analysis: This relic provides significant energy recursion for decks built around high-cost power cards or finishers. It enables more complex and impactful turns, allowing players to chain expensive cards or recover energy for defensive plays, scaling well into late-game acts.
#6
S

Funerary Mask Relic

At the start of each combat, add 3 Souls into your Draw Pile. Necrobinder Necrobinder
Versatility: ★4.0 Synergy: ★4.5 Act 1: ★4.5 Act 2: ★4.0 Act 3: ★3.5
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"Funerary Mask is pure consistency. No more fishing for Souls in the first couple turns. Just start with 3 in the pile and get to work. It's a huge quality of life relic for any Soul-heavy deck."
▲ 750 upvotes
💡 Analysis: Provides critical Soul generation at the start of every combat, ensuring immediate access to a key resource. This relic dramatically improves the consistency of Soul-hungry decks, allowing for faster setups and more reliable power spikes, especially in early fights.
#7
S

Bone Flute Relic

Whenever Osty attacks, gain 2 Block. Necrobinder Necrobinder
Versatility: ★3.5 Synergy: ★4.5 Act 1: ★4.0 Act 2: ★4.0 Act 3: ★4.0
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"Bone Flute is deceptively strong. 2 block per Osty attack doesn't sound like much, but when you're attacking with Osty 3-4 times a turn, it's basically a free 'Defend' every turn. Works great with cards that boost Osty's attacks."
▲ 600 upvotes
💡 Analysis: This relic provides a solid and consistent source of block for minion-focused decks that frequently command Osty to attack. It scales with attack frequency, offering incremental but valuable defense that helps mitigate damage over the course of longer fights without consuming energy.
#8
A

Undying Sigil Relic

Enemies with at least as much Doom as HP deal 50% less damage. Necrobinder Necrobinder
Versatility: ★3.5 Synergy: ★4.5 Act 1: ★3.0 Act 2: ★4.0 Act 3: ★4.5
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"Undying Sigil is slept on! My Doombinder runs feel so much safer with this. Just pump enough Doom on an elite and suddenly its huge attack hits for half. It's almost like a 'skip turn' button for certain enemies."
▲ 800 upvotes
💡 Analysis: This relic provides a unique and powerful defensive tool for Doom-focused strategies, effectively crippling high-damage enemies that have accumulated enough Doom. It allows players to control incoming damage and survive encounters that would otherwise be overwhelming, especially valuable in multi-enemy fights.
#9
A

Book Repair Knife Relic

Whenever a non-Minion enemy dies to Doom, heal 3 HP. Necrobinder Necrobinder
Versatility: ★3.0 Synergy: ★4.5 Act 1: ★3.5 Act 2: ★4.0 Act 3: ★4.0
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"Book Repair Knife is a nice little bonus for Doom builds. Getting 3 HP back for every Doom kill really adds up, especially in hallways. It's not flashy, but that consistent sustain makes a difference for preserving HP."
▲ 500 upvotes
💡 Analysis: Offers valuable sustain for Doom-focused decks, converting enemy eliminations via Doom into consistent HP recovery. While conditional, it helps maintain health throughout the run, allowing for more aggressive plays and reducing the need for campfires or potions.
#10
A

Big Hat Relic

At the start of each combat, add 2 random Ethereal cards into your Hand. Necrobinder Necrobinder
Versatility: ★4.0 Synergy: ★3.0 Act 1: ★4.5 Act 2: ★4.0 Act 3: ★3.5
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"Big Hat is fine. Sometimes you get two 'Skip Turn' cards, sometimes you get a perfect block and damage. It's free cards, so it's rarely bad, but the RNG makes it less of a priority pick for me unless I'm really desperate for tempo."
▲ 400 upvotes
💡 Analysis: Provides immediate card advantage at the start of each combat with two random Ethereal cards. While the randomness can be inconsistent, it often offers crucial utility, damage, or block, making it a strong tempo relic, particularly potent in early acts.

DY

Written by DY (Chief Researcher)

Game QA Professional specializing in technical analysis and meta-data research. Founder of DY Game Lab, dedicated to providing high-fidelity gaming insights, market trends, and competitive tier lists with professional analytical depth.

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