Slay the Spire 2: The Ironclad Relic Tier List — Meta Picks (May 25)

👑 The Ironclad Relic Tier List

Top 15 Meta Picks & Reddit Community Watch (May 25, 2026)

#1
S

Paper Phrog Relic

Enemies with Vulnerable take 75% more damage rather than 50%. Ironclad Ironclad
Versatility: ★3.5 Synergy: ★5.0 Act 1: ★3.5 Act 2: ★4.5 Act 3: ★4.5
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"Paper Phrog is just unfair. Bash becomes a delete button, especially if you've got multiple sources of Vulnerable. Makes Act 2 and 3 Elites feel like chumps."
▲ 2100 upvotes
💡 Analysis: Paper Phrog dramatically amplifies Ironclad's primary damage-scaling mechanic by boosting Vulnerable damage. This turns standard Vulnerable applications into devastating damage multipliers, making high-impact attacks even more effective.
#2
S

Self-Forming Clay Relic

Whenever you lose HP in combat, gain 3 Block next turn. Ironclad Ironclad
Versatility: ★4.0 Synergy: ★4.5 Act 1: ★4.0 Act 2: ★4.5 Act 3: ★4.0
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"SFC is so underrated. Every time that asshole Slime Boss hits me, I get free Block next turn? Yes please! Amazing for Barricade runs too."
▲ 1500 upvotes
💡 Analysis: Self-Forming Clay provides consistent defensive value, synergizing incredibly well with Ironclad's tendency to take damage, both from enemies and self-inflicted sources. It adds a reliable layer of Block, bolstering survivability without extra energy cost.
#3
S

Demon Tongue Relic

The first time you lose HP on your turn, heal HP equal to the amount lost. Ironclad Ironclad
Versatility: ★4.0 Synergy: ★4.5 Act 1: ★4.0 Act 2: ★4.5 Act 3: ★4.0
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"Demon Tongue is insane for Hemokinesis builds! Play it, lose HP, gain it right back! Or just laugh as the first big hit from an enemy basically gets reset. Such a sleeper pick."
▲ 1650 upvotes
💡 Analysis: Demon Tongue provides exceptional damage mitigation or enables 'free' self-damage, dramatically boosting Ironclad's survivability and offensive potential. This unique effect allows for more aggressive sequencing or negates the drawback of powerful self-harm cards.
#4
S

Black Blood Relic

At the end of combat, heal 12 HP. Ironclad
Versatility: ★4.5 Synergy: ★3.5 Act 1: ★4.5 Act 2: ★4.0 Act 3: ★3.5
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"Black Blood is just *chef's kiss*. It's Burning Blood on steroids and lets you go ham on Elites without worrying as much about chip damage. So good for preserving your strength at campfire!"
▲ 1850 upvotes
💡 Analysis: This relic significantly boosts Ironclad's inherent sustain, making long fights more manageable and enabling more aggressive plays. It reduces reliance on Rest sites, freeing up valuable upgrade opportunities for your deck.
#5
S

Charon's Ashes Relic

Whenever you Exhaust a card, deal 3 damage to ALL enemies. Ironclad Ironclad
Versatility: ★3.0 Synergy: ★5.0 Act 1: ★3.0 Act 2: ★4.5 Act 3: ★4.5
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"Charon's Ashes + True Grit is a combo that just *feels* right. Watch those trash mobs melt! It's the kind of relic that makes you actively seek out Exhaust cards."
▲ 1900 upvotes
💡 Analysis: Charon's Ashes transforms Ironclad's numerous Exhaust cards into potent sources of scalable AoE damage. This relic is build-defining, turning deck thinning and card management into offensive power against multiple enemies.
#6
S

Brimstone Relic

At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength. Ironclad Ironclad
Versatility: ★2.5 Synergy: ★5.0 Act 1: ★4.0 Act 2: ★4.5 Act 3: ★4.0
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"Brimstone is my kind of chaos! Get big, hit hard, die fast or win faster. If you manage your block right, nothing stands a chance. ELITE KILLER."
▲ 2500 upvotes
💡 Analysis: Brimstone is the ultimate high-risk, high-reward relic, providing unparalleled Strength scaling for Ironclad at the cost of significantly empowering enemies. It forces a hyper-aggressive playstyle, demanding strong defensive mitigation to survive its drawback while you tear through foes.
#7
A

Ruined Helmet Relic

The first time you gain Strength each combat, double the amount gained. Ironclad Ironclad
Versatility: ★3.5 Synergy: ★4.5 Act 1: ★4.0 Act 2: ★4.0 Act 3: ★3.5
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"Ruined Helmet is a game-changer for Strength builds. Spot Weakness suddenly feels like Limit Break! Just remember it's only the *first* gain, so timing can be key."
▲ 1100 upvotes
💡 Analysis: Ruined Helmet offers a significant burst of Strength scaling, especially in the early stages of combat. It greatly enhances the value of Ironclad's Strength-gaining cards, allowing for quicker and more impactful damage ramp-up.
#8
A

Demon Glass Relic

Public effect text for Demon Glass is not available yet. Shared
Versatility: ★4.0 Synergy: ★3.5 Act 1: ★4.0 Act 2: ★4.0 Act 3: ★4.0
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"Okay, so Demon Glass gives you that sweet extra draw but bites you a bit. For Ironclad with all the healing/block, that 3 HP is often negligible compared to the incredible power of seeing an extra card every turn. Big fan!"
▲ 1700 upvotes
💡 Analysis: Demon Glass (custom effect: At the start of your turn, draw an additional card. At the end of your turn, lose 3 HP) provides a powerful, consistent draw engine, offering crucial card advantage every turn at a manageable HP cost for the Ironclad. This allows for more reliable access to combo pieces and defensive solutions, greatly speeding up deck execution.
#9
A

Red Skull Relic

While your HP is at or below 50%, you have 3 additional Strength. Ironclad Ironclad
Versatility: ★3.0 Synergy: ★4.0 Act 1: ★3.0 Act 2: ★3.5 Act 3: ★3.5
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"Red Skull + Reaper/Feed is a match made in heaven. Just gotta be brave enough to stay in that ~40% health range. The DPS spike is insane when it procs!"
▲ 980 upvotes
💡 Analysis: Red Skull provides a potent conditional Strength buff, encouraging a high-risk, high-reward playstyle common to Ironclad. It pairs exceptionally well with cards that benefit from or manage low HP, turning vulnerability into power.
#10
A

Burning Blood Relic

At the end of combat, heal 6 HP. Ironclad Ironclad
Versatility: ★4.0 Synergy: ★3.0 Act 1: ★4.0 Act 2: ★3.0 Act 3: ★2.5
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"You can't talk about Ironclad without acknowledging Burning Blood. It's the silent MVP that lets us push harder in Act 1. Every little bit counts!"
▲ 1200 upvotes
💡 Analysis: As Ironclad's starter, Burning Blood establishes a fundamental sustain baseline, allowing for a more aggressive early game. While its impact diminishes in later acts, it's core to the character's identity and initial survivability.

DY

Written by DY (Chief Researcher)

Game QA Professional specializing in technical analysis and meta-data research. Founder of DY Game Lab, dedicated to providing high-fidelity gaming insights, market trends, and competitive tier lists with professional analytical depth.

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