Slay the Spire 2: The Regent Card Tier List — Meta Picks (May 15)

👑 The Regent Card Tier List

Top 15 Meta Picks & Reddit Community Watch (May 15, 2026)

#1
S

The Sealed Throne Power COST: 1

Ancient Whenever you play a card, gain 1 Star.
Versatility: ★4.5 Synergy: ★5.0 Act 1: ★3.0 Act 2: ★4.5 Act 3: ★5.0
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"OMG, The Sealed Throne is just unfair with Black Hole. My last run I basically just spammed cheap cards and everything died. So good!"
▲ 210 upvotes
💡 Analysis: This Ancient card is the absolute cornerstone for any Star-focused Regent build, providing unparalleled resource generation simply by playing cards. Its ability to fuel Black Hole damage or Orbit energy makes it an immediate, game-ending win condition.
#2
S

Prophesize Skill COST: 2

Uncommon Draw 6 cards.
Versatility: ★5.0 Synergy: ★4.0 Act 1: ★4.5 Act 2: ★4.5 Act 3: ★4.0
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"Prophesize is just *chef's kiss*. Never underestimate a card that lets you see half your deck for one Energy. Saved so many runs from bad draws."
▲ 160 upvotes
💡 Analysis: Drawing 6 cards instantly provides unparalleled deck cycling and combo potential, allowing the Regent to find specific answers or assemble powerful turns. It's a fundamental tool for consistency, ensuring critical cards are always within reach regardless of your archetype.
#3
S

Void Form Power COST: 3

Ethereal. End your turn. The first 2 cards you play each turn are free to play.
Versatility: ★4.0 Synergy: ★4.0 Act 1: ★3.0 Act 2: ★4.5 Act 3: ★5.0
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"Void Form is like Wraith Form for Energy. You play it, suck up the end turn, and then your whole deck just flows. Absolutely busted with card draw."
▲ 190 upvotes
💡 Analysis: Void Form provides a staggering, ongoing energy bonus, making the first two cards played each turn completely free, which can enable incredible combos and infinite loops. While requiring a tempo sacrifice on play, its long-term benefits are unmatched for consistent energy and power.
#4
S

Big Bang Skill COST: 0

Draw 1 card. Gain 1 Energy. Gain 1 Star. Forge 5. Exhaust.
Versatility: ★5.0 Synergy: ★4.0 Act 1: ★4.0 Act 2: ★4.0 Act 3: ★3.5
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"Big Bang is such a perfect utility card. Gets all your engines going early, then gets out of the way. Love it for setting up my first big turn."
▲ 100 upvotes
💡 Analysis: Big Bang is an incredibly efficient utility card, providing draw, energy, Star, and Forge all in one go, while exhausting to thin your deck. It's a fantastic early-game pick that kickstarts multiple Regent mechanics simultaneously and aids in deck compression.
#5
S

Shining Strike Attack COST: 1

Attack Uncommon Deal 8 damage. Gain 2 Star. Put this card on top of your Draw Pile. Exhaust.
Versatility: ★4.0 Synergy: ★4.5 Act 1: ★3.0 Act 2: ★4.0 Act 3: ★4.5
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"Shining Strike is quietly one of the best Star cards. Get it early with Black Hole and you're golden. Plus it exhausts itself after the first play, effectively."
▲ 80 upvotes
💡 Analysis: Shining Strike is a highly efficient Star generator that consistently returns to the top of your Draw Pile, ensuring a steady stream of Star for Black Hole or Orbit combos. Its Exhaust keyword also helps in thinning the deck, making draws more consistent over time.
#6
S

Genesis Power COST: 2

At the start of your turn, gain 1 Star per turn.
Versatility: ★4.0 Synergy: ★4.5 Act 1: ★3.5 Act 2: ★4.0 Act 3: ★4.0
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"Genesis is like a weaker, but more consistent Sealed Throne. It's not flashy but that passive Star income means Orbit and Black Hole are always doing work. Definitely pick it up early."
▲ 75 upvotes
💡 Analysis: Genesis offers consistent, passive Star generation at the start of each turn, providing a reliable foundation for all Star-consuming strategies. Its 'per turn' nature makes it a valuable investment that pays dividends throughout combat, especially with scaling Star payoffs.
#7
A

Black Hole Power COST: 1

Uncommon Whenever you spend or gain 1 Star, deal 3 damage to ALL enemies.
Versatility: ★3.5 Synergy: ★5.0 Act 1: ★2.0 Act 2: ★4.0 Act 3: ★5.0
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"Black Hole + The Sealed Throne = gg ez. Seriously, this combo is why I main Regent. Nothing feels better than clearing an elite in two turns just from spending Star."
▲ 185 upvotes
💡 Analysis: Black Hole is a phenomenal scaling damage source that punishes enemies for every Star interaction, making it the primary offensive component of Star builds. It transforms efficient resource management into devastating AoE damage, especially with high Star generation.
#8
A

Comet Attack COST: 0

Attack Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable.
Versatility: ★4.0 Synergy: ★3.0 Act 1: ★4.0 Act 2: ★4.5 Act 3: ★4.0
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"Comet is a free win against Act 1/2 bosses. 33 damage + Weak/Vuln is just *chef's kiss*. My go-to pick for sure."
▲ 130 upvotes
💡 Analysis: Comet delivers a colossal burst of damage along with crucial Weak and Vulnerable, making it an excellent boss and elite killer. Its immediate impact and setup for subsequent attacks solidifies its role as a premier offensive option for any Regent deck.
#9
A

Seeking Edge Power COST: 1

Forge 7. Sovereign Blade now deals damage to ALL enemies.
Versatility: ★3.5 Synergy: ★4.5 Act 1: ★2.5 Act 2: ★4.0 Act 3: ★5.0
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"AoE Blade, let's go! Seeking Edge is an absolute must-pick if you're going for a Forge build. No more worrying about hallway fights, just *schwing*!"
▲ 140 upvotes
💡 Analysis: Seeking Edge is paramount for Forge builds, converting Sovereign Blade into a full-fledged AoE attack, solving Regent's multi-enemy challenges. Its synergy with other Sovereign Blade modifiers creates devastating wave clear, especially in Act 3 hallway fights.
#10
A

Conqueror Skill COST: 1

Uncommon Forge 3. Sovereign Blade deals double damage to the enemy this turn.
Versatility: ★3.5 Synergy: ★4.5 Act 1: ★3.0 Act 2: ★4.0 Act 3: ★4.5
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"Conqueror + Sword Sage is just unfair. Like, the boss's HP bar just melts. Don't even get me started on a Forge pot too."
▲ 125 upvotes
💡 Analysis: Conqueror provides a massive damage multiplier for Sovereign Blade, doubling its impact for the turn, making it a crucial component for boss slaying. It scales incredibly well with any additional Forge or hits to Sovereign Blade, making it a cornerstone of high-damage builds.
#11
A

Sword Sage Power COST: 2

Sovereign Blade now hits an additional time.
Versatility: ★3.5 Synergy: ★4.5 Act 1: ★3.0 Act 2: ★4.0 Act 3: ★4.5
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"I always grab Sword Sage. That extra hit is just pure value, especially if you're stacking Strength or Vulnerable. Makes Sovereign Blade feel like a true boss killer."
▲ 110 upvotes
💡 Analysis: Sword Sage offers an invaluable multiplier for Sovereign Blade, adding an extra hit that synergizes perfectly with Strength, Weak, and Vulnerable effects. This simple yet powerful card dramatically increases the output of your signature attack, especially with other Forge-based enhancements.
#12
A

Orbit Power COST: 2

Uncommon Every you spend, gain 1 Energy.
Versatility: ★3.0 Synergy: ★5.0 Act 1: ★2.0 Act 2: ★4.0 Act 3: ★5.0
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"Don't sleep on Orbit! Paired with Royal Gamble or Genesis, you can play your whole hand every turn. It's the silent MVP of Star decks."
▲ 150 upvotes
💡 Analysis: Orbit revolutionizes Star-based strategies by converting every spent Star into valuable Energy, enabling massive turns and drawing through your deck. It creates the ultimate resource feedback loop, turning Star generation into unlimited plays and overwhelming advantage.
#13
A

The Smith Skill COST: 1

Forge 30.
Versatility: ★3.0 Synergy: ★5.0 Act 1: ★2.0 Act 2: ★4.0 Act 3: ★5.0
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"The Smith + Seeking Edge + Sovereign Blade = MOW DOWN THE WORLD. I swear, it's the most satisfying combo to pull off in a Forge deck."
▲ 175 upvotes
💡 Analysis: This powerful card provides an immense, immediate surge of Forge, instantly empowering all Forge-dependent cards and massively boosting Sovereign Blade. It acts as a primary enabler, turning Forge synergies into overwhelming damage or robust defense.
#14
A

Reflect Skill COST: 1

Uncommon Gain 17 Block. Blocked attack damage is reflected to your attacker this turn.
Versatility: ★4.0 Synergy: ★3.0 Act 1: ★3.5 Act 2: ★4.0 Act 3: ★4.0
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"Reflect is so clutch against Guardian and Hexaghost. Just laugh as they hurt themselves. Plus 17 Block is solid on its own!"
▲ 95 upvotes
💡 Analysis: Reflect offers substantial block alongside a powerful damage reflection mechanic, turning enemy attacks back against them. It's a superb defensive option that punishes aggressive foes and multi-hitters, providing both sustain and offensive pressure.
#15
A

Bulwark Skill COST: 2

Uncommon Gain 13 Block. Forge 10.
Versatility: ★4.0 Synergy: ★3.5 Act 1: ★4.0 Act 2: ★3.5 Act 3: ★3.0
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"Bulwark is my go-to block card in Act 1. Keeps you alive and helps build up Forge for your big hits. Just solid all around."
▲ 60 upvotes
💡 Analysis: Bulwark provides a respectable amount of block for immediate defense, while also granting a significant burst of Forge that fuels Sovereign Blade and other Forge-dependent effects. It's a versatile defensive card that efficiently contributes to offensive scaling, especially in the early game.

DY

Written by DY (Chief Researcher)

Game QA Professional specializing in technical analysis and meta-data research. Founder of DY Game Lab, dedicated to providing high-fidelity gaming insights, market trends, and competitive tier lists with professional analytical depth.

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